
Perspective Viewport Render Urban Environment Daylight - 150k TrisThis environment was not created for any specific game engine, it was just an environment modeling exercise. The whole scene is 150k tris. I used normal mapping on the bricks and I modeled out the bricks on the sides of each building. These can later be baked into the normal map to reduce the polycount. It was not necessary for this project though. Textures were a combination of hand painted, photo reference and I used portions of 3DTotals texture package for the graffiti.

Perspective Render

Alley Way Detail

Front Detail Render

This is the same Urban City Render but with a night time lighting setup. Rendered in Mental Ray.

Perspective Detail Render in Mental Ray
Urban Environment Props Detail
These are some of the props I created for the urban environment scene using a combination of low and mid poly models. (higher poly barrel due to insides modeled.

Viewport Grab of Environment Props

Urban Prop Wireframes

Garbage Bin Texture Sheet scaled down from 512x512
