Threewave pioneered “Capture the Flag” in first person shooters with it’s original release for Quake in 1996. Gamasutra recognized Threewave in their Quantum Leap Awards: The Most Important Multiplayer Games of All Time by noting that Threewave CTF for Quake “directly influenced just about every team based shooter ever made, even if it’s not always obvious”.
A few years later I would get the opportunity to work with the a great group of guys to help create Threewave CTF for Quake III. From the success of Threewave CTF for Quake3, the guys went on to found Threewave Software. I worked on Threewave CTF as a general artist. I created various textures, reworked others textures to fit style, icons, UI mockups, installation art and skyboxes. It was an awesome experience and I met tons of great people in the industry while working on this project.

Threewave CTF images (q3w6 map by Casey)
